DrunkDeer's Yearbook: From RT (Rapid Trigger) to RTP (Rapid Trigger Plus)

DrunkDeer's Yearbook: From RT (Rapid Trigger) to RTP (Rapid Trigger Plus)

Hi everyone, this is the DrunkDeer Developer. Starting from today, we'll regularly share our efforts in product development and user experience. Here, we'll discover fresh technologies and how they enhance your gaming experience.
You can join our Discord and share your thoughts:
https://discord.gg/drunkdeer-1020600919819296861
In #talk to dev Channel, you’ll have the chance to engage directly with our engineers, brainstorm, and discuss ideas.

In May 2023, DrunkDeer released its first magnetic switch keyboardthe A75. Since then, we've continuously optimized the overall experience and functionality of the A75. By July, as Valorant launched in China, the term "RT (Rapid Trigger)" quickly became a buzzword among Chinese gamers.

RT (Rapid Trigger): This feature allows users to customize the actuation distance when pressing a key and the release distance when lifting off.

RT's immense advantage in Valorant quickly spread among Chinese gamers. After receiving detailed feedback from our community, we realized that this aligned perfectly with our development direction. We rapidly iterated and released RT (Rapid Trigger) in April 2023.

Over the following year, DrunkDeer released more products—G65, G60, A75 Pro, and the upcoming G75—all equipped with RT (Rapid Trigger)function. RT became an essential feature of magnetic switch keyboards. But we weren't satisfied with just RT; our development team believed that magnetic switch keyboards could go further.

After extensive communication with more users and testing in various gaming scenarios, we identified a common need for rapid key switching and fast clicks. This led to the creation of RTP (Rapid Trigger Plus).

DrunkDeer’s RTP (Rapid Trigger Plus) offers two major features:

  1. LW (Last Win): When two keys are in an active state, the key that is pressed last takes priority. This can coexist with RT settings. For example, if you hold down D and then press A, A will take priority. But once A is released to the set distance, D will re-engage. The following animation demonstrates this process.

  1. RDT (Release Dual Trigger): This allows players to bind a function key to the press at a specific key travel and another function key to the release at a specific key travel. The press or release distance can be dynamically adjusted, and the function keys can be bound to trigger only once. This offers a richer experience for a key press and release. The following animation showcases this feature.

It's worth mentioning that in the future RDT and LW will coexist.

In June 2024, we launched a global announcement of releasing RTP (Rapid Trigger Plus) with these two features. Our Instagram post garnered over 4 million views. We've also noticed some criticisms and questions. We expect to use these as opportunities to detail the uniqueness of RTP (Rapid Trigger Plus) and our thought process behind these functionalities.

  1. "This is cheating!"

This is the most common criticism we've seen, especially after RDT was showcased in CS2. But we want to clarify: this is not cheating!

Generally, cheating involves using software or hardware to let a program automatically assist the players, or exploiting system vulnerabilities to gain abnormal information. Let's revisit one of RDT's keywords: "customize key travel." You'll see that this continues the spirit of RT. We've handed the control of key actuation to the player's fingers, challenging their ability to control the pressure they apply. With this understanding, we chose to face these criticisms head-on.

  1. "LW is a copycat of Wooting’s RS function."

We respect Wooting and their dedication to innovation, but when RS was initially released, it was described with just one sentence. That’s not enough info for any development team to fully imagine and implement the remaining functional details.

After experiencing RS's beta test, we found that LW is similar, but the product thinking perspective behind it is entirely different.

RS: The deeper key press takes priority.

LW: The later key press takes priority.

Wooting’s RS also relies on the player's finger control, aligning with our concept. But with RDT, we emphasized "control" even more.

We believe LW’s simplicity, handling just the quick switch between two keys, allows it to be more accessible to a broader range of players and gaming scenarios. We want every player to experience the enhancement LW brings without requiring intense control skills. So while LW and RS may be similar, their product logic is entirely different. After this, we see Wooting launching the SOCD which embraces the LW feature.

As of this article's publication, we’ve seen Razer and Wooting both release similar features. We’re thrilled to not be alone in the path of innovation.

DrunkDeer has journeyed from RT to RTP in a year, and RTP will continue the spirit of RT, guiding the future of magnetic switch keyboards.

This is the story of DrunkDeer and the story of every deer. We will continue to listen and innovate to bring more stable and powerful products to you.

We are looking forward to your visit to our discord community to discuss with us  and listen to your feedback.

Next we will provide some game demonstration videos.

  1. LW's live comparison in CS2:

LW On

LW Off

 

  1. Comparison of RDT on and off in real life:

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